[公告]領主裝備的機率說明 | Dragon Siege
Dragon Siege 遊戲
[公告]領主裝備的機率說明

親愛的領主大人們!

這裡是《Dragon Siege》。


為營造愉快健康的遊戲環境,在此特別為各位進行領主裝備相關的機率詳細說明。

詳情請參考如下內容。 


* 最後更新 11/20UTC


【領主裝備】

※ 6段位裝備的主屬性數值,不論是透過升星獲得或是製作/開箱獲得,都是完全相同的。

※ 透過製作或開箱子獲得的6段位裝備的副屬性數值會更高。

 (固有6段位裝備的副屬性比透過升星獲得的6段位裝備多增加2次。)

■ 製作裝備機率

* 工匠 / 審判 / 守護 / 戰爭套裝皆相同 

裝備等級機率
製作高級裝備普通64.00%
高級25.00%
稀有10.00%
英雄1.00%
製作稀有裝備高級60.00%
稀有32.00%
英雄8.00%
製作英雄裝備稀有70.00%
英雄30.00%
製作傳說裝備稀有60.00%
英雄25.00%
傳說15.00%
製作神話裝備英雄60.00%
傳說25.00%
神話15.00%


■ 製作裝備綜合等級出現機率(普通~英雄級裝備)
※ 機率將四捨五入至小數點後2位數。

*09/27~

裝備綜合等級工匠審判守護戰爭
S2.69%2.69%2.69%3.89%
A6.70%6.70%6.70%7.35%
B21.71%21.71%21.71%21.26%
C30.97%30.97%30.97%30.34%
D37.93%37.93%37.93%37.15%


※ 部分工匠裝備因S級屬性數量的差異而有不同的出現機率。
※ 機率將四捨五入至小數點後2位數。

裝備綜合等級工匠的戰盔工匠的鎧甲
S5.08%5.08%
A8.01%8.01%
B20.82%20.82%
C29.71%29.71%
D36.38%36.38%


■ 製作裝備綜合等級出現機率(傳說級以上裝備)
※ 機率將四捨五入至小數點後2位數。

*09/27~

裝備綜合等級工匠審判守護戰爭
S6.14%6.14%6.14%7.50%
A14.85%14.85%14.85%15.10%
B24.00%24.00%24.00%23.51%
C28.68%28.68%28.68%28.09%
D26.34%26.34%26.34%25.80%


※ 部分裝備因S級屬性數量的差異而有不同的出現機率

※ 機率將四捨五入至小數點後2位數。

裝備綜合等級工匠的戰盔工匠的鎧甲守護長靴守護戒指
S8.87%8.87%7.50%7.50%
A15.34%15.34%15.10%15.10%
B23.02%23.02%23.51%23.51%
C27.51%27.51%28.09%28.09%
D25.26%25.26%25.80%25.80%


■ 領主裝備主要加成

工匠裝備主要加成 
*07/29~ (1~6段位)

裝備部件等級加成種類最小值強化1次時的增加值最大成長值加成出現機率
工匠的戰盔

SS
研究時減少硬幣消耗量3.00%0.30%12.00%2.00%
建設時減少硬幣消耗量3.00%0.30%12.00%2.00%
消滅亡靈後獲得的硬幣量增加5.00%0.60%23.00%2.00%
-
強化裝備時減少硬幣量消耗量5.00%0.60%23.00%47.00%
載貨量增加7.50%0.70%28.50%47.00%
工匠的鎧甲

SS
研究時減少硬幣消耗量3.00%0.30%12.00%2.00%
建設時減少硬幣消耗量3.00%0.30%12.00%2.00%
消滅亡靈後獲得的硬幣量增加5.00%0.60%23.00%2.00%
-
強化裝備時減少硬幣量消耗量5.00%0.60%23.00%47.00%
載貨量增加7.50%0.70%28.50%47.00%
工匠的臂鎧
SS士兵的訓練時間縮減8.00%1.00%38.00%2.00%
-
劍兵的訓練時間縮減10.00%1.20%46.00%19.60%
弓兵的訓練時間縮減10.00%1.20%46.00%19.60%
槍兵的訓練時間縮減10.00%1.20%46.00%19.60%
騎兵的訓練時間縮減10.00%1.20%46.00%19.60%
攻城兵器的訓練時間縮減10.00%1.20%46.00%19.60%
工匠的長靴
SS士兵的訓練量增加101402.00%
-
劍兵的訓練量增加1514519.60%
弓兵的訓練量增加1514519.60%
槍兵的訓練量增加1514519.60%
騎兵的訓練量增加1514519.60%
攻城兵器的訓練量增加1514519.60%
工匠的戒指
SS士兵的訓練量增加101402.00%
-
劍兵的訓練量增加1514519.60%
弓兵的訓練量增加1514519.60%
槍兵的訓練量增加1514519.60%
騎兵的訓練量增加1514519.60%
攻城兵器的訓練量增加1514519.60%
工匠之劍
SS士兵的訓練時間縮減8.00%1.00%38.00%2.00%
-
劍兵的訓練時間縮減10.00%1.20%46.00%19.60%
弓兵的訓練時間縮減10.00%1.20%46.00%19.60%
槍兵的訓練時間縮減10.00%1.20%46.00%19.60%
騎兵的訓練時間縮減10.00%1.20%46.00%19.60%
攻城兵器的訓練時間縮減10.00%1.20%46.00%19.60%


7段位

裝備部件等級加成種類最小值單數(首次)強化時增加值
(如:1>2 強化)
雙數強化時增加值
(如:2>3強化)
最大成長值加成出現機率
工匠的戰盔
SS
研究時減少硬幣消耗量3.00%0.30%0.30%13.50%2.00%
建設時減少硬幣消耗量3.00%0.30%0.30%13.50%2.00%
消滅亡靈後獲得的硬幣量增加5.00%0.60%0.60%26.00%2.00%
-
強化裝備時減少硬幣量消耗量5.00%0.60%0.60%26.00%47.00%
載貨量增加7.50%0.70%0.70%32.00%47.00%
工匠的鎧甲
SS
研究時減少硬幣消耗量3.00%0.30%0.30%13.50%2.00%
建設時減少硬幣消耗量3.00%0.30%0.30%13.50%2.00%
消滅亡靈後獲得的硬幣量增加5.00%0.60%0.60%26.00%2.00%
-
強化裝備時減少硬幣量消耗量5.00%0.60%0.60%26.00%47.00%
載貨量增加7.50%0.70%0.70%32.00%47.00%
工匠的臂鎧
SS士兵的訓練時間縮減8.00%1.00%1.00%43.00%2.00%
-
劍兵的訓練時間縮減10.00%1.20%1.20%52.00%19.60%
弓兵的訓練時間縮減10.00%1.20%1.20%52.00%19.60%
槍兵的訓練時間縮減10.00%1.20%1.20%52.00%19.60%
騎兵的訓練時間縮減10.00%1.20%1.20%52.00%19.60%
攻城兵器的訓練時間縮減10.00%1.20%1.20%52.00%19.60%
工匠的長靴
SS士兵的訓練量增加1011452.00%
-
劍兵的訓練量增加15115019.60%
弓兵的訓練量增加15115019.60%
槍兵的訓練量增加15115019.60%
騎兵的訓練量增加15115019.60%
攻城兵器的訓練量增加15115019.60%
工匠的戒指
SS士兵的訓練量增加1011452.00%
-
劍兵的訓練量增加15115019.60%
弓兵的訓練量增加15115019.60%
槍兵的訓練量增加15115019.60%
騎兵的訓練量增加15115019.60%
攻城兵器的訓練量增加15115019.60%
工匠之劍
SS士兵的訓練時間縮減8.00%1.00%1.00%43.00%2.00%
-
劍兵的訓練時間縮減10.00%1.20%1.20%52.00%19.60%
弓兵的訓練時間縮減10.00%1.20%1.20%52.00%19.60%
槍兵的訓練時間縮減10.00%1.20%1.20%52.00%19.60%
騎兵的訓練時間縮減10.00%1.20%1.20%52.00%19.60%
攻城兵器的訓練時間縮減10.00%1.20%1.20%52.00%19.60%



審判裝備主要加成 
*07/29~(1~6段位)

裝備部件等級加成種類最小值強化1次時的增加值最大成長值加成出現機率
審判戰盔
SS攻擊亡靈時的防禦力增加5.00%0.80%29.00%2.00%
-
攻擊亡靈時劍兵的防禦力增加5.00%0.80%29.00%19.60%
攻擊亡靈時弓兵的防禦力增加5.00%0.80%29.00%19.60%
攻擊亡靈時槍兵的防禦力增加5.00%0.80%29.00%19.60%
攻擊亡靈時騎兵的防禦力增加5.00%0.80%29.00%19.60%
攻擊亡靈時攻城兵器的防禦力增加5.00%0.80%29.00%19.60%
審判鎧甲
SS攻擊亡靈時的防禦力增加5.00%0.80%29.00%2.00%
-
攻擊亡靈時劍兵的防禦力增加5.00%0.80%29.00%19.60%
攻擊亡靈時弓兵的防禦力增加5.00%0.80%29.00%19.60%
攻擊亡靈時槍兵的防禦力增加5.00%0.80%29.00%19.60%
攻擊亡靈時騎兵的防禦力增加5.00%0.80%29.00%19.60%
攻擊亡靈時攻城兵器的防禦力增加5.00%0.80%29.00%19.60%
審判臂鎧
SS攻擊亡靈時的攻擊力增加5.00%0.80%29.00%2.00%
-
攻擊亡靈時劍兵的攻擊力增加5.00%0.80%29.00%19.60%
攻擊亡靈時弓兵的攻擊力增加5.00%0.80%29.00%19.60%
攻擊亡靈時槍兵的攻擊力增加5.00%0.80%29.00%19.60%
攻擊亡靈時騎兵的攻擊力增加5.00%0.80%29.00%19.60%
攻擊亡靈時攻城兵器的攻擊力增加5.00%0.80%29.00%19.60%
審判長靴
SS攻擊亡靈時的暴擊傷害增加5.00%0.80%29.00%2.00%
-
攻擊亡靈時劍兵的暴擊傷害增加5.00%0.80%29.00%19.60%
攻擊亡靈時弓兵的暴擊傷害增加5.00%0.80%29.00%19.60%
攻擊亡靈時槍兵的暴擊傷害增加5.00%0.80%29.00%19.60%
攻擊亡靈時騎兵的暴擊傷害增加5.00%0.80%29.00%19.60%
攻擊亡靈時攻城兵器的暴擊傷害增加5.00%0.80%29.00%19.60%
審判耳環
SS攻擊亡靈時的暴擊傷害增加5.00%0.80%29.00%2.00%
-
攻擊亡靈時劍兵的暴擊傷害增加5.00%0.80%29.00%19.60%
攻擊亡靈時弓兵的暴擊傷害增加5.00%0.80%29.00%19.60%
攻擊亡靈時槍兵的暴擊傷害增加5.00%0.80%29.00%19.60%
攻擊亡靈時騎兵的暴擊傷害增加5.00%0.80%29.00%19.60%
攻擊亡靈時攻城兵器的暴擊傷害增加5.00%0.80%29.00%19.60%
審判戰錘
SS攻擊亡靈時的攻擊力增加5.00%0.80%29.00%2.00%
-
攻擊亡靈時劍兵的攻擊力增加5.00%0.80%29.00%19.60%
攻擊亡靈時弓兵的攻擊力增加5.00%0.80%29.00%19.60%
攻擊亡靈時槍兵的攻擊力增加5.00%0.80%29.00%19.60%
攻擊亡靈時騎兵的攻擊力增加5.00%0.80%29.00%19.60%
攻擊亡靈時攻城兵器的攻擊力增加5.00%0.80%29.00%19.60%


7段位

裝備部件等級加成種類最小值單數(首次)強化時增加值
(如:1>2 強化)
雙數強化時增加值
(如:2>3強化)
最大成長值加成出現機率
審判戰盔
SS攻擊亡靈時的防禦力增加13.00%1.60%2.40%82.60%2.00%
-
攻擊亡靈時劍兵的防禦力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時弓兵的防禦力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時槍兵的防禦力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時騎兵的防禦力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時攻城兵器的防禦力增加13.00%1.60%2.40%82.60%19.60%
審判鎧甲
SS攻擊亡靈時的防禦力增加13.00%1.60%2.40%82.60%2.00%
-
攻擊亡靈時劍兵的防禦力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時弓兵的防禦力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時槍兵的防禦力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時騎兵的防禦力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時攻城兵器的防禦力增加13.00%1.60%2.40%82.60%19.60%
審判臂鎧
SS攻擊亡靈時的攻擊力增加13.00%1.60%2.40%82.60%2.00%
-
攻擊亡靈時劍兵的攻擊力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時弓兵的攻擊力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時槍兵的攻擊力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時騎兵的攻擊力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時攻城兵器的攻擊力增加13.00%1.60%2.40%82.60%19.60%
審判長靴
SS攻擊亡靈時的暴擊傷害增加13.00%1.60%2.40%82.60%2.00%
-
攻擊亡靈時劍兵的暴擊傷害增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時弓兵的暴擊傷害增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時槍兵的暴擊傷害增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時騎兵的暴擊傷害增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時攻城兵器的暴擊傷害增加13.00%1.60%2.40%82.60%19.60%
審判耳環
SS攻擊亡靈時的暴擊傷害增加13.00%1.60%2.40%82.60%2.00%
-
攻擊亡靈時劍兵的暴擊傷害增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時弓兵的暴擊傷害增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時槍兵的暴擊傷害增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時騎兵的暴擊傷害增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時攻城兵器的暴擊傷害增加13.00%1.60%2.40%82.60%19.60%
審判戰錘
SS攻擊亡靈時的攻擊力增加13.00%1.60%2.40%82.60%2.00%
-
攻擊亡靈時劍兵的攻擊力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時弓兵的攻擊力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時槍兵的攻擊力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時騎兵的攻擊力增加13.00%1.60%2.40%82.60%19.60%
攻擊亡靈時攻城兵器的攻擊力增加13.00%1.60%2.40%82.60%19.60%



守護裝備主要加成

*09/27~

1~6段位

裝備部件等級加成種類最小值強化1次時的增加值最大成長值加成出現機率
守護戰盔
SS守城時的防禦力增加6.50%1.10%39.50%2.00%
-
守城時劍兵的防禦力增加6.50%1.10%39.50%19.60%
守城時弓兵的防禦力增加6.50%1.10%39.50%19.60%
守城時槍兵的防禦力增加6.50%1.10%39.50%19.60%
守城時騎兵的防禦力增加6.50%1.10%39.50%19.60%
守城時攻城兵器的防禦力增加6.50%1.10%39.50%19.60%
守護鎧甲
SS守城時的防禦力增加6.50%1.10%39.50%2.00%
-
守城時劍兵的防禦力增加6.50%1.10%39.50%19.60%
守城時弓兵的防禦力增加6.50%1.10%39.50%19.60%
守城時槍兵的防禦力增加6.50%1.10%39.50%19.60%
守城時騎兵的防禦力增加6.50%1.10%39.50%19.60%
守城時攻城兵器的防禦力增加6.50%1.10%39.50%19.60%
守護臂鎧
SS守城時的攻擊力增加5.00%0.80%29.00%2.00%
-
守城時劍兵的攻擊力增加5.00%0.80%29.00%19.60%
守城時弓兵的攻擊力增加5.00%0.80%29.00%19.60%
守城時槍兵的攻擊力增加5.00%0.80%29.00%19.60%
守城時騎兵的攻擊力增加5.00%0.80%29.00%19.60%
守城時攻城兵器的攻擊力增加5.00%0.80%29.00%19.60%
守護戰斧
SS守城時的攻擊力增加5.00%0.80%29.00%2.00%
-
守城時劍兵的攻擊力增加5.00%0.80%29.00%19.60%
守城時弓兵的攻擊力增加5.00%0.80%29.00%19.60%
守城時槍兵的攻擊力增加5.00%0.80%29.00%19.60%
守城時騎兵的攻擊力增加5.00%0.80%29.00%19.60%
守城時攻城兵器的攻擊力增加5.00%0.80%29.00%19.60%


1~5 段位

裝備部件等級加成種類最小值強化1次時的增加值最大成長值加成出現機率
守護長靴
SS守城時的暴擊傷害增加5.00%0.80%29.00%2.00%
-
守城時劍兵的暴擊傷害增加5.00%0.80%29.00%19.60%
守城時弓兵的暴擊傷害增加5.00%0.80%29.00%19.60%
守城時槍兵的暴擊傷害增加5.00%0.80%29.00%19.60%
守城時騎兵的暴擊傷害增加5.00%0.80%29.00%19.60%
守城時攻城兵器的暴擊傷害增加5.00%0.80%29.00%19.60%
守護戒指
SS守城時的暴擊傷害增加5.00%0.80%29.00%2.00%
-
守城時劍兵的暴擊傷害增加5.00%0.80%29.00%19.60%
守城時弓兵的暴擊傷害增加5.00%0.80%29.00%19.60%
守城時槍兵的暴擊傷害增加5.00%0.80%29.00%19.60%
守城時騎兵的暴擊傷害增加5.00%0.80%29.00%19.60%
守城時攻城兵器的暴擊傷害增加5.00%0.80%29.00%19.60%


6段位

裝備部件等級加成種類最小值強化1次時的增加值最大成長值加成出現機率
守護長靴
SS
守城時的暴擊傷害增加5.00%0.80%29.00%2.00%
【所有兵種】受到的技能傷害減少2.50%0.75%25.00%2.00%
-
守城時劍兵的暴擊傷害增加5.00%0.80%29.00%19.20%
守城時弓兵的暴擊傷害增加5.00%0.80%29.00%19.20%
守城時槍兵的暴擊傷害增加5.00%0.80%29.00%19.20%
守城時騎兵的暴擊傷害增加5.00%0.80%29.00%19.20%
守城時攻城兵器的暴擊傷害增加5.00%0.80%29.00%19.20%
守護戒指
SS
守城時的暴擊傷害增加5.00%0.80%29.00%2.00%
【所有兵種】受到的技能傷害減少2.50%0.75%25.00%2.00%
-
守城時劍兵的暴擊傷害增加5.00%0.80%29.00%19.20%
守城時弓兵的暴擊傷害增加5.00%0.80%29.00%19.20%
守城時槍兵的暴擊傷害增加5.00%0.80%29.00%19.20%
守城時騎兵的暴擊傷害增加5.00%0.80%29.00%19.20%
守城時攻城兵器的暴擊傷害增加5.00%0.80%29.00%19.20%


7段位

裝備部件等級加成種類最小值單數(首次)強化時增加值
(如:1>2 強化)
雙數強化時增加值
(如:2>3強化)
最大成長值加成出現機率
守護戰盔
SS守城時的防禦力增加17.50%2.20%2.20%94.50%2.00%
-
守城時劍兵的防禦力增加17.50%2.20%2.20%94.50%19.60%
守城時弓兵的防禦力增加17.50%2.20%2.20%94.50%19.60%
守城時槍兵的防禦力增加17.50%2.20%2.20%94.50%19.60%
守城時騎兵的防禦力增加17.50%2.20%2.20%94.50%19.60%
守城時攻城兵器的防禦力增加17.50%2.20%2.20%94.50%19.60%
守護鎧甲
SS守城時的防禦力增加17.50%2.20%2.20%94.50%2.00%
-
守城時劍兵的防禦力增加17.50%2.20%2.20%94.50%19.60%
守城時弓兵的防禦力增加17.50%2.20%2.20%94.50%19.60%
守城時槍兵的防禦力增加17.50%2.20%2.20%94.50%19.60%
守城時騎兵的防禦力增加17.50%2.20%2.20%94.50%19.60%
守城時攻城兵器的防禦力增加17.50%2.20%2.20%94.50%19.60%
守護臂鎧
SS守城時的攻擊力增加13.00%1.60%1.60%69.00%2.00%
-
守城時劍兵的攻擊力增加13.00%1.60%1.60%69.00%19.60%
守城時弓兵的攻擊力增加13.00%1.60%1.60%69.00%19.60%
守城時槍兵的攻擊力增加13.00%1.60%1.60%69.00%19.60%
守城時騎兵的攻擊力增加13.00%1.60%1.60%69.00%19.60%
守城時攻城兵器的攻擊力增加13.00%1.60%1.60%69.00%19.60%
守護長靴
SS
守城時的暴擊傷害增加13.00%1.60%1.60%69.00%2.00%
【所有兵種】受到的技能傷害減少10.00%1.50%1.50%62.50%2.00%
-
守城時劍兵的暴擊傷害增加13.00%1.60%1.60%69.00%19.20%
守城時弓兵的暴擊傷害增加13.00%1.60%1.60%69.00%19.20%
守城時槍兵的暴擊傷害增加13.00%1.60%1.60%69.00%19.20%
守城時騎兵的暴擊傷害增加13.00%1.60%1.60%69.00%19.20%
守城時攻城兵器的暴擊傷害增加13.00%1.60%1.60%69.00%19.20%
守護戒指
SS
守城時的暴擊傷害增加13.00%1.60%1.60%69.00%2.00%
【所有兵種】受到的技能傷害減少10.00%1.50%1.50%62.50%2.00%
-
守城時劍兵的暴擊傷害增加13.00%1.60%1.60%69.00%19.20%
守城時弓兵的暴擊傷害增加13.00%1.60%1.60%69.00%19.20%
守城時槍兵的暴擊傷害增加13.00%1.60%1.60%69.00%19.20%
守城時騎兵的暴擊傷害增加13.00%1.60%1.60%69.00%19.20%
守城時攻城兵器的暴擊傷害增加13.00%1.60%1.60%69.00%19.20%
守護戰斧
SS守城時的攻擊力增加13.00%1.60%1.60%69.00%2.00%
-
守城時劍兵的攻擊力增加13.00%1.60%1.60%69.00%19.60%
守城時弓兵的攻擊力增加13.00%1.60%1.60%69.00%19.60%
守城時槍兵的攻擊力增加13.00%1.60%1.60%69.00%19.60%
守城時騎兵的攻擊力增加13.00%1.60%1.60%69.00%19.60%
守城時攻城兵器的攻擊力增加13.00%1.60%1.60%69.00%19.60%



戰爭裝備主要加成 
*07/29~(1~6段位)

裝備部件等級加成種類最小值強化1次時的增加值最大成長值加成出現機率
戰爭戰盔
SS
攻擊部隊時的防禦力增加5.00%0.80%29.00%2.00%
攻城時的防禦力增加5.00%0.80%29.00%2.00%
-
攻擊部隊時劍兵的防禦力增加5.00%0.80%29.00%9.60%
攻擊部隊時弓兵的防禦力增加5.00%0.80%29.00%9.60%
攻擊部隊時槍兵的防禦力增加5.00%0.80%29.00%9.60%
攻擊部隊時騎兵的防禦力增加5.00%0.80%29.00%9.60%
攻擊部隊時攻城兵器的防禦力增加5.00%0.80%29.00%9.60%
攻城時劍兵的防禦力增加5.00%0.80%29.00%9.60%
攻城時弓兵的防禦力增加5.00%0.80%29.00%9.60%
攻城時槍兵的防禦力增加5.00%0.80%29.00%9.60%
攻城時騎兵的防禦力增加5.00%0.80%29.00%9.60%
攻城時攻城兵器的防禦力增加5.00%0.80%29.00%9.60%
戰爭鎧甲
SS
攻擊部隊時的防禦力增加5.00%0.80%29.00%2.00%
攻城時的防禦力增加5.00%0.80%29.00%2.00%
-
攻擊部隊時劍兵的防禦力增加5.00%0.80%29.00%9.60%
攻擊部隊時弓兵的防禦力增加5.00%0.80%29.00%9.60%
攻擊部隊時槍兵的防禦力增加5.00%0.80%29.00%9.60%
攻擊部隊時騎兵的防禦力增加5.00%0.80%29.00%9.60%
攻擊部隊時攻城兵器的防禦力增加5.00%0.80%29.00%9.60%
攻城時劍兵的防禦力增加5.00%0.80%29.00%9.60%
攻城時弓兵的防禦力增加5.00%0.80%29.00%9.60%
攻城時槍兵的防禦力增加5.00%0.80%29.00%9.60%
攻城時騎兵的防禦力增加5.00%0.80%29.00%9.60%
攻城時攻城兵器的防禦力增加5.00%0.80%29.00%9.60%
戰爭臂鎧
SS
攻擊部隊時的攻擊力增加5.00%0.80%29.00%2.00%
攻城時的攻擊力增加5.00%0.80%29.00%2.00%
-
攻擊部隊時劍兵的攻擊力增加5.00%0.80%29.00%9.60%
攻擊部隊時弓兵的攻擊力增加5.00%0.80%29.00%9.60%
攻擊部隊時槍兵的攻擊力增加5.00%0.80%29.00%9.60%
攻擊部隊時騎兵的攻擊力增加5.00%0.80%29.00%9.60%
攻擊部隊時攻城兵器的攻擊力增加5.00%0.80%29.00%9.60%
攻城時劍兵的攻擊力增加5.00%0.80%29.00%9.60%
攻城時弓兵的攻擊力增加5.00%0.80%29.00%9.60%
攻城時槍兵的攻擊力增加5.00%0.80%29.00%9.60%
攻城時騎兵的攻擊力增加5.00%0.80%29.00%9.60%
攻城時攻城兵器的攻擊力增加5.00%0.80%29.00%9.60%
戰爭長靴
SS
攻擊部隊時的暴擊傷害增加5.00%0.80%29.00%2.00%
攻城時的暴擊傷害增加5.00%0.80%29.00%2.00%
-
攻擊部隊時劍兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻擊部隊時弓兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻擊部隊時槍兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻擊部隊時騎兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻擊部隊時攻城兵器的暴擊傷害增加5.00%0.80%29.00%9.60%
攻城時劍兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻城時弓兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻城時槍兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻城時騎兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻城時攻城兵器的暴擊傷害增加5.00%0.80%29.00%9.60%
戰爭項鏈
SS
攻擊部隊時的暴擊傷害增加5.00%0.80%29.00%2.00%
攻城時的暴擊傷害增加5.00%0.80%29.00%2.00%
-
攻擊部隊時劍兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻擊部隊時弓兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻擊部隊時槍兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻擊部隊時騎兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻擊部隊時攻城兵器的暴擊傷害增加5.00%0.80%29.00%9.60%
攻城時劍兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻城時弓兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻城時槍兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻城時騎兵的暴擊傷害增加5.00%0.80%29.00%9.60%
攻城時攻城兵器的暴擊傷害增加5.00%0.80%29.00%9.60%
戰爭之槍
SS
攻擊部隊時的攻擊力增加5.00%0.80%29.00%2.00%
攻城時的攻擊力增加5.00%0.80%29.00%2.00%
-
攻擊部隊時劍兵的攻擊力增加5.00%0.80%29.00%9.60%
攻擊部隊時弓兵的攻擊力增加5.00%0.80%29.00%9.60%
攻擊部隊時槍兵的攻擊力增加5.00%0.80%29.00%9.60%
攻擊部隊時騎兵的攻擊力增加5.00%0.80%29.00%9.60%
攻擊部隊時攻城兵器的攻擊力增加5.00%0.80%29.00%9.60%
攻城時劍兵的攻擊力增加5.00%0.80%29.00%9.60%
攻城時弓兵的攻擊力增加5.00%0.80%29.00%9.60%
攻城時槍兵的攻擊力增加5.00%0.80%29.00%9.60%
攻城時騎兵的攻擊力增加5.00%0.80%29.00%9.60%
攻城時攻城兵器的攻擊力增加5.00%0.80%29.00%9.60%


7 段位

裝備部件等級加成種類最小值單數(首次)強化時增加值
(如:1>2 強化)
雙數強化時增加值
(如:2>3強化)
最大成長值加成出現機率
戰爭戰盔
SS
攻擊部隊時的防禦力增加1.60%2.40%82.60%2.00%2.00%
攻城時的防禦力增加1.60%2.40%82.60%2.00%2.00%
-
攻擊部隊時劍兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時弓兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時槍兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時騎兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時攻城兵器的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻城時劍兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻城時弓兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻城時槍兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻城時騎兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻城時攻城兵器的防禦力增加1.60%2.40%82.60%9.60%9.60%
戰爭鎧甲
SS
攻擊部隊時的防禦力增加1.60%2.40%82.60%2.00%2.00%
攻城時的防禦力增加1.60%2.40%82.60%2.00%2.00%
-
攻擊部隊時劍兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時弓兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時槍兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時騎兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時攻城兵器的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻城時劍兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻城時弓兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻城時槍兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻城時騎兵的防禦力增加1.60%2.40%82.60%9.60%9.60%
攻城時攻城兵器的防禦力增加1.60%2.40%82.60%9.60%9.60%
戰爭臂鎧
SS
攻擊部隊時的攻擊力增加1.60%2.40%82.60%2.00%2.00%
攻城時的攻擊力增加1.60%2.40%82.60%2.00%2.00%
-
攻擊部隊時劍兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時弓兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時槍兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時騎兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時攻城兵器的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻城時劍兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻城時弓兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻城時槍兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻城時騎兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻城時攻城兵器的攻擊力增加1.60%2.40%82.60%9.60%9.60%
戰爭長靴
SS
攻擊部隊時的暴擊傷害增加1.60%2.40%82.60%2.00%2.00%
攻城時的暴擊傷害增加1.60%2.40%82.60%2.00%2.00%
-
攻擊部隊時劍兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時弓兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時槍兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時騎兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時攻城兵器的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻城時劍兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻城時弓兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻城時槍兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻城時騎兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻城時攻城兵器的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
戰爭項鏈
SS
攻擊部隊時的暴擊傷害增加1.60%2.40%82.60%2.00%2.00%
攻城時的暴擊傷害增加1.60%2.40%82.60%2.00%2.00%
-
攻擊部隊時劍兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時弓兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時槍兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時騎兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時攻城兵器的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻城時劍兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻城時弓兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻城時槍兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻城時騎兵的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
攻城時攻城兵器的暴擊傷害增加1.60%2.40%82.60%9.60%9.60%
戰爭之槍
SS
攻擊部隊時的攻擊力增加1.60%2.40%82.60%2.00%2.00%
攻城時的攻擊力增加1.60%2.40%82.60%2.00%2.00%
-
攻擊部隊時劍兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時弓兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時槍兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時騎兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻擊部隊時攻城兵器的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻城時劍兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻城時弓兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻城時槍兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻城時騎兵的攻擊力增加1.60%2.40%82.60%9.60%9.60%
攻城時攻城兵器的攻擊力增加1.60%2.40%82.60%9.60%9.60%



■ 領主裝備輔助加成

工匠裝備輔助加成

*08/23~ (1段位 ~ 4段位)

等級加成種類普通
 (最小值)
普通
 (最大值)
單位高級
 (最小值)
高級
 (最大值)
單位稀有
 (最小值)
稀有
 (最大值)
單位英雄
 (最小值)
英雄
 (最大值)
單位出現機率
S
研究時間縮短0.50%1.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%5.00%0.10%1.40%
研究費用減少0.50%1.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%2.50%-1.40%
採集速度增加0.50%1.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%3.00%5.00%0.10%1.40%
消滅亡靈後獲得的硬幣量增加1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%3.00%6.00%0.10%1.40%
士兵的訓練時間縮減0.50%1.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%6.00%12.00%0.10%1.40%
建設時減少硬幣消耗量1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%3.00%5.50%0.10%1.40%
A
消滅野外BOSS後獲得的領主經驗值增加1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%2.45%
劍兵生產時間縮減1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%5.00%10.00%0.10%2.45%
弓兵生產時間縮減1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%5.00%10.00%0.10%2.45%
槍兵生產時間縮減1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%5.00%10.00%0.10%2.45%
騎兵生產時間縮減1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%5.00%10.00%0.10%2.45%
攻城兵器生產時間縮減1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%5.00%10.00%0.10%2.45%
載貨量增加1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%2.45%
士兵的訓練量增加1111111212212.45%
-
城門維修時間縮減1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%10.29%
強化裝備時減少硬幣量消耗量1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%3.00%6.00%0.10%10.29%
劍兵的訓練量增加11111112122110.29%
弓兵的訓練量增加11111112122110.29%
槍兵的訓練量增加11111112122110.29%
騎兵的訓練量增加11111112122110.29%
攻城兵器的訓練量增加11111112122110.26%


*08/23~ (5段位 ~ 6段位)

等級加成種類傳說
 (最小值)
傳說
 (最大值)
單位神話
 (最小值)
神話
 (最大值)
單位出現機率
S
研究時間縮短3.50%6.50%0.10%4.00%8.00%0.10%1.20%
研究費用減少3.00%4.00%0.10%3.50%5.00%0.10%1.20%
採集速度增加4.00%6.50%0.10%5.00%8.00%0.10%1.20%
消滅亡靈後獲得的硬幣量增加4.00%7.50%0.10%5.00%9.00%0.10%1.20%
士兵的訓練時間縮減7.50%15.00%0.10%9.00%18.00%0.10%1.20%
建設時減少硬幣消耗量4.00%7.00%0.10%5.00%8.50%0.10%1.20%
【製作固有裝備】硬幣消耗量0.40%0.80%0.10%0.80%1.20%0.10%1.20%
A
消滅野外BOSS後獲得的領主經驗值增加3.00%6.50%0.10%4.00%8.00%0.10%2.45%
劍兵生產時間縮減6.50%12.50%0.10%8.00%15.00%0.10%2.45%
弓兵生產時間縮減6.50%12.50%0.10%8.00%15.00%0.10%2.45%
槍兵生產時間縮減6.50%12.50%0.10%8.00%15.00%0.10%2.45%
騎兵生產時間縮減6.50%12.50%0.10%8.00%15.00%0.10%2.45%
攻城兵器生產時間縮減6.50%12.50%0.10%8.00%15.00%0.10%2.45%
載貨量增加3.00%6.50%0.10%4.00%8.00%0.10%2.45%
士兵的訓練量增加2313312.45%
-
城門維修時間縮減2.50%5.00%0.10%4.00%8.00%0.10%10.29%
強化裝備時減少硬幣量消耗量3.00%6.00%0.10%5.00%9.00%0.10%10.29%
劍兵的訓練量增加23133110.29%
弓兵的訓練量增加23133110.29%
槍兵的訓練量增加23133110.29%
騎兵的訓練量增加23133110.29%
攻城兵器的訓練量增加23133110.26%


7段位

等級加成種類7段位
 (最小值)
7段位
 (最大值)
單位出現機率
S
研究時間縮短4.50%9.50%0.10%1.20%
研究費用減少4.00%6.00%0.10%1.20%
採集速度增加6.00%9.50%0.10%1.20%
消滅亡靈後獲得的硬幣量增加6.00%10.50%0.10%1.20%
士兵的訓練時間縮減10.50%21.00%0.10%1.20%
建設時減少硬幣消耗量6.00%10.00%0.10%1.20%
【製作固有裝備】硬幣消耗量1.20%1.60%0.10%1.20%
A
消滅野外BOSS後獲得的領主經驗值增加5.00%9.50%0.10%2.45%
劍兵生產時間縮減9.50%17.50%0.10%2.45%
弓兵生產時間縮減9.50%17.50%0.10%2.45%
槍兵生產時間縮減9.50%17.50%0.10%2.45%
騎兵生產時間縮減9.50%17.50%0.10%2.45%
攻城兵器生產時間縮減9.50%17.50%0.10%2.45%
載貨量增加5.00%9.50%0.10%2.45%
士兵的訓練量增加4512.45%
-
城門維修時間縮減5.00%9.50%0.10%10.29%
強化裝備時減少硬幣量消耗量6.00%10.50%0.10%10.29%
劍兵的訓練量增加45110.29%
弓兵的訓練量增加45110.29%
槍兵的訓練量增加45110.29%
騎兵的訓練量增加45110.29%
攻城兵器的訓練量增加45110.26%



審判裝備輔助加成 
*07/29~

等級加成種類普通
 (最小值)
普通
 (最大值)
單位高級
 (最小值)
高級
 (最大值)
單位稀有
 (最小值)
稀有
 (最大值)
單位英雄
 (最小值)
英雄
 (最大值)
單位傳說
 (最小值)
傳說
 (最大值)
單位神話
 (最小值)
神話
 (最大值)
單位出現機率
S
劍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.68%
弓兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.68%
槍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.68%
騎兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.68%
攻城兵器的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.68%
A
攻擊亡靈時的攻擊力增加1.00%1.50%0.10%1.00%2.00%0.10%1.20%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%6.53%
攻擊亡靈時的防禦力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%6.53%
攻擊亡靈時的暴擊增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%6.53%
-
攻擊亡靈時劍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時弓兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時槍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時騎兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時攻城兵器的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時劍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時弓兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時槍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時騎兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時攻城兵器的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時劍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時弓兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時劍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時騎兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊亡靈時攻城兵器的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.81%


7段位

等級加成種類7段位
 (最小值)
7段位
 (最大值)
單位出現機率
S
劍兵的體力增加1.00%1.20%0.10%1.00%
弓兵的體力增加1.00%1.20%0.10%1.00%
槍兵的體力增加1.00%1.20%0.10%1.00%
騎兵的體力增加1.00%1.20%0.10%1.00%
攻城兵器的體力增加1.00%1.20%0.10%1.00%
A
攻擊亡靈時的攻擊力增加1.00%1.50%0.10%1.00%
攻擊亡靈時的防禦力增加1.00%1.50%0.10%1.20%
攻擊亡靈時的暴擊增加1.00%1.50%0.10%1.20%
-
攻擊亡靈時劍兵的攻擊力增加1.00%2.00%0.10%1.20%
攻擊亡靈時弓兵的攻擊力增加1.00%2.00%0.10%1.20%
攻擊亡靈時槍兵的攻擊力增加1.00%2.00%0.10%1.20%
攻擊亡靈時騎兵的攻擊力增加1.00%2.00%0.10%1.20%
攻擊亡靈時攻城兵器的攻擊力增加1.00%2.00%0.10%1.20%
攻擊亡靈時劍兵的防禦力增加1.00%2.00%0.10%1.20%
攻擊亡靈時弓兵的防禦力增加1.00%2.00%0.10%1.20%
攻擊亡靈時槍兵的防禦力增加1.00%2.00%0.10%1.20%
攻擊亡靈時騎兵的防禦力增加1.00%2.00%0.10%1.20%
攻擊亡靈時攻城兵器的防禦力增加1.00%2.00%0.10%1.20%
攻擊亡靈時劍兵的暴擊增加1.00%2.00%0.10%1.20%
攻擊亡靈時弓兵的暴擊增加1.00%2.00%0.10%1.20%
攻擊亡靈時劍兵的暴擊增加1.00%2.00%0.10%1.20%
攻擊亡靈時騎兵的暴擊增加1.00%2.00%0.10%1.20%
攻擊亡靈時攻城兵器的暴擊增加1.00%2.00%0.10%1.20%


守護裝備輔助加成 
*09/27~

等級加成種類普通
 (最小值)
普通
 (最大值)
單位高級
 (最小值)
高級
 (最大值)
單位稀有
 (最小值)
稀有
 (最大值)
單位英雄
 (最小值)
英雄
 (最大值)
單位傳說
 (最小值)
傳說
 (最大值)
單位神話
 (最小值)
神話
 (最大值)
單位出現機率
S
劍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.20%
弓兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.20%
槍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.20%
騎兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.20%
攻擊領主城時的防禦力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.20%
攻城兵器的體力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.50%4.50%0.10%5.00%8.00%0.10%1.20%
攻擊部隊時的攻擊力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%3.00%6.00%0.10%6.50%10.50%0.10%1.20%
A
攻擊部隊時的防禦力增加1.50%3.00%0.10%2.50%5.00%0.10%3.50%7.00%0.10%5.00%10.00%0.10%7.50%12.50%0.10%10.00%15.00%0.10%9.80%
攻擊部隊時的暴擊增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%9.80%
-
攻擊部隊時劍兵的攻擊力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊部隊時弓兵的攻擊力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊部隊時槍兵的攻擊力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊部隊時騎兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊部隊時攻城兵器的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊部隊時劍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%3.00%6.00%0.10%3.50%6.00%0.10%4.80%
攻擊部隊時弓兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%3.00%6.00%0.10%3.50%6.00%0.10%4.80%
攻擊部隊時槍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%3.00%6.00%0.10%3.50%6.00%0.10%4.80%
攻擊部隊時騎兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%3.00%6.00%0.10%3.50%6.00%0.10%4.80%
攻擊部隊時攻城兵器的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%3.00%6.00%0.10%3.50%6.00%0.10%4.80%
攻擊部隊時劍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊部隊時弓兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊部隊時槍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊部隊時騎兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%
攻擊部隊時攻城兵器的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%4.80%


7段位

等級加成種類7段位
 (最小值)
7段位
 (最大值)
單位出現機率
S
劍兵的體力增加1.00%1.20%0.10%1.00%
弓兵的體力增加1.00%1.20%0.10%1.00%
槍兵的體力增加1.00%1.20%0.10%1.00%
騎兵的體力增加1.00%1.20%0.10%1.00%
攻擊領主城時的防禦力增加1.00%1.20%0.10%1.00%
攻城兵器的體力增加1.00%1.50%0.10%1.20%
攻擊部隊時的攻擊力增加1.00%1.50%0.10%1.20%
A
攻擊部隊時的防禦力增加1.50%3.00%0.10%2.50%
攻擊部隊時的暴擊增加1.00%1.50%0.10%1.20%
-
攻擊部隊時劍兵的攻擊力增加1.00%1.50%0.10%1.20%
攻擊部隊時弓兵的攻擊力增加1.00%1.50%0.10%1.20%
攻擊部隊時槍兵的攻擊力增加1.00%1.50%0.10%1.20%
攻擊部隊時騎兵的攻擊力增加1.00%2.00%0.10%1.20%
攻擊部隊時攻城兵器的攻擊力增加1.00%2.00%0.10%1.20%
攻擊部隊時劍兵的防禦力增加1.00%2.00%0.10%1.20%
攻擊部隊時弓兵的防禦力增加1.00%2.00%0.10%1.20%
攻擊部隊時槍兵的防禦力增加1.00%2.00%0.10%1.20%
攻擊部隊時騎兵的防禦力增加1.00%2.00%0.10%1.20%
攻擊部隊時攻城兵器的防禦力增加1.00%2.00%0.10%1.20%
攻擊部隊時劍兵的暴擊增加1.00%2.00%0.10%1.20%
攻擊部隊時弓兵的暴擊增加1.00%2.00%0.10%1.20%
攻擊部隊時槍兵的暴擊增加1.00%2.00%0.10%1.20%
攻擊部隊時騎兵的暴擊增加1.00%2.00%0.10%1.20%
攻擊部隊時攻城兵器的暴擊增加1.00%2.00%0.10%1.20%



戰爭裝備輔助加成 
*09/27~

等級加成種類普通
 (最小值)
普通
 (最大值)
單位高級
 (最小值)
高級
 (最大值)
單位稀有
 (最小值)
稀有
 (最大值)
單位英雄
 (最小值)
英雄
 (最大值)
單位傳說
 (最小值)
傳說
 (最大值)
單位神話
 (最小值)
神話
 (最大值)
單位出現機率
S
劍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.20%
弓兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.20%
槍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.20%
騎兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.20%
攻城兵器的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%1.20%
攻擊部隊時的攻擊力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.50%4.50%0.10%5.00%8.00%0.10%1.20%
攻擊領主城時的防禦力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.50%4.50%0.10%5.00%8.00%0.10%1.20%
A
攻擊部隊時的防禦力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%4.90%
攻擊部隊時的暴擊增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%4.90%
佔領戰攻擊時的防禦力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%4.90%
佔領戰攻擊時的暴擊增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%4.90%
-
攻擊部隊時劍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時弓兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時槍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時騎兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時攻城兵器的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時劍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時弓兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時槍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時騎兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時攻城兵器的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時劍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時弓兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時槍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時騎兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊部隊時攻城兵器的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時劍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時弓兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時槍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時騎兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時攻城兵器的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時劍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時弓兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時槍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時騎兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時攻城兵器的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時劍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時弓兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時槍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時騎兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%
攻擊領主城時攻城兵器的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%2.40%


7段位

等級加成種類7段位
 (最小值)
7段位
 (最大值)
單位出現機率
S
劍兵的體力增加3.50%5.50%0.10%1.20%
弓兵的體力增加3.50%5.50%0.10%1.20%
槍兵的體力增加3.50%5.50%0.10%1.20%
騎兵的體力增加3.50%5.50%0.10%1.20%
攻城兵器的體力增加3.50%5.50%0.10%1.20%
攻擊部隊時的攻擊力增加7.50%11.50%0.10%1.20%
攻擊領主城時的防禦力增加7.50%11.50%0.10%1.20%
A
攻擊部隊時的防禦力增加3.00%4.50%0.10%4.90%
攻擊部隊時的暴擊增加3.00%4.50%0.10%4.90%
佔領戰攻擊時的防禦力增加3.00%4.50%0.10%4.90%
佔領戰攻擊時的暴擊增加3.00%4.50%0.10%4.90%
-
攻擊部隊時劍兵的攻擊力增加3.50%5.00%0.10%2.40%
攻擊部隊時弓兵的攻擊力增加3.50%5.00%0.10%2.40%
攻擊部隊時槍兵的攻擊力增加3.50%5.00%0.10%2.40%
攻擊部隊時騎兵的攻擊力增加3.50%5.00%0.10%2.40%
攻擊部隊時攻城兵器的攻擊力增加3.50%5.00%0.10%2.40%
攻擊部隊時劍兵的防禦力增加3.50%5.00%0.10%2.40%
攻擊部隊時弓兵的防禦力增加3.50%5.00%0.10%2.40%
攻擊部隊時槍兵的防禦力增加3.50%5.00%0.10%2.40%
攻擊部隊時騎兵的防禦力增加3.50%5.00%0.10%2.40%
攻擊部隊時攻城兵器的防禦力增加3.50%5.00%0.10%2.40%
攻擊部隊時劍兵的暴擊增加3.50%5.00%0.10%2.40%
攻擊部隊時弓兵的暴擊增加3.50%5.00%0.10%2.40%
攻擊部隊時槍兵的暴擊增加3.50%5.00%0.10%2.40%
攻擊部隊時騎兵的暴擊增加3.50%5.00%0.10%2.40%
攻擊部隊時攻城兵器的暴擊增加3.50%5.00%0.10%2.40%
攻擊領主城時劍兵的攻擊力增加3.50%5.00%0.10%2.40%
攻擊領主城時弓兵的攻擊力增加3.50%5.00%0.10%2.40%
攻擊領主城時槍兵的攻擊力增加3.50%5.00%0.10%2.40%
攻擊領主城時騎兵的攻擊力增加3.50%5.00%0.10%2.40%
攻擊領主城時攻城兵器的攻擊力增加3.50%5.00%0.10%2.40%
攻擊領主城時劍兵的防禦力增加3.50%5.00%0.10%2.40%
攻擊領主城時弓兵的防禦力增加3.50%5.00%0.10%2.40%
攻擊領主城時槍兵的防禦力增加3.50%5.00%0.10%2.40%
攻擊領主城時騎兵的防禦力增加3.50%5.00%0.10%2.40%
攻擊領主城時攻城兵器的防禦力增加3.50%5.00%0.10%2.40%
攻擊領主城時劍兵的暴擊增加3.50%5.00%0.10%2.40%
攻擊領主城時弓兵的暴擊增加3.50%5.00%0.10%2.40%
攻擊領主城時槍兵的暴擊增加3.50%5.00%0.10%2.40%
攻擊領主城時騎兵的暴擊增加3.50%5.00%0.10%2.40%
攻擊領主城時攻城兵器的暴擊增加3.50%5.00%0.10%2.40%