[公告]領主裝備的機率說明 | Dragon Siege
Dragon Siege 遊戲
[公告]領主裝備的機率說明

親愛的領主大人們!

這裡是《Dragon Siege》。


為營造愉快健康的遊戲環境,在此特別為各位進行領主裝備相關的機率詳細說明。

詳情請參考如下內容。 


* 最後更新04/17UTC


【領主裝備】

■ 製作裝備機率

* 工匠 / 審判 / 守護 / 戰爭套裝皆相同 

裝備等級機率
製作高級裝備普通64.00%
高級25.00%
稀有10.00%
英雄1.00%
製作稀有裝備高級60.00%
稀有32.00%
英雄8.00%
製作英雄裝備稀有70.00%
英雄30.00%
製作傳說裝備稀有60.00%
英雄25.00%
傳說15.00%
製作神話裝備英雄60.00%
傳說25.00%
神話15.00%


■ 製作裝備綜合等級出現機率(普通~英雄級裝備)
※ 機率將四捨五入至小數點後2位數。

裝備綜合等級工匠審判守護戰爭
S1.79%1.80%2.14%2.16%
A10.08%10.07%10.79%10.74%
B21.67%21.69%22.05%22.06%
C29.93%29.86%29.22%29.28%
D36.53%36.58%35.80%35.76%


※ 部分工匠裝備因S級屬性數量的差異而有不同的出現機率。
※ 機率將四捨五入至小數點後2位數。

裝備綜合等級工匠的戰盔工匠的鎧甲
S2.52%2.52%
A11.47%11.47%
B22.33%22.33%
C28.69%28.69%
D34.99%34.99%


■ 製作裝備綜合等級出現機率(傳說級以上裝備)
※ 機率將四捨五入至小數點後2位數。

裝備綜合等級工匠審判守護戰爭
S5.31%5.29%5.81%5.84%
A15.08%15.10%15.71%15.72%
B24.47%24.56%24.59%24.63%
C28.71%28.72%28.13%28.09%
D26.43%26.33%25.76%25.71%


※ 部分工匠裝備因S級屬性數量的差異而有不同的出現機率

※ 機率將四捨五入至小數點後2位數。

裝備綜合等級工匠的戰盔工匠的鎧甲
S6.36%6.36%
A16.23%16.23%
B24.61%24.61%
C27.51%27.51%
D25.30%25.30%



■ 領主裝備主要加成

工匠裝備主要加成 

裝備部件等級加成種類最小值強化1次時的增加值最大成長值加成出現機率
工匠的戰盔SS研究時減少硬幣消耗量3.00%0.30%14.00%2.00%
建設時減少硬幣消耗量3.00%0.30%14.00%2.00%
消滅亡靈後獲得的硬幣量增加5.00%0.60%14.00%2.00%
-強化裝備時減少硬幣量消耗量5.00%0.60%14.00%47.00%
載貨量增加7.50%0.70%25.00%47.00%
工匠的鎧甲SS研究時減少硬幣消耗量3.00%0.30%14.00%2.00%
建設時減少硬幣消耗量3.00%0.30%14.00%2.00%
消滅亡靈後獲得的硬幣量增加5.00%0.60%14.00%2.00%
-強化裝備時減少硬幣量消耗量5.00%0.60%14.00%47.00%
載貨量增加7.50%0.70%25.00%47.00%
工匠的臂鎧SS士兵的訓練時間縮減8.00%1.00%33.00%2.00%
-劍兵的訓練時間縮減10.00%1.20%40.00%24.50%
弓兵的訓練時間縮減10.00%1.20%40.00%24.50%
槍兵的訓練時間縮減10.00%1.20%40.00%24.50%
騎兵的訓練時間縮減10.00%1.20%40.00%24.50%
工匠的長靴SS士兵的訓練量增加101352.00%
-劍兵的訓練量增加1514024.50%
弓兵的訓練量增加1514024.50%
槍兵的訓練量增加1514024.50%
騎兵的訓練量增加1514024.50%
工匠的戒指SS士兵的訓練量增加101352.00%
-劍兵的訓練量增加1514024.50%
弓兵的訓練量增加1514024.50%
槍兵的訓練量增加1514024.50%
騎兵的訓練量增加1514024.50%
工匠之劍SS士兵的訓練時間縮減8.00%1.00%33.00%2.00%
-劍兵的訓練時間縮減10.00%1.20%40.00%24.50%
弓兵的訓練時間縮減10.00%1.20%40.00%24.50%
槍兵的訓練時間縮減10.00%1.20%40.00%24.50%
騎兵的訓練時間縮減10.00%1.20%40.00%24.50%



審判裝備主要加成 

裝備部件等級加成種類最小值強化1次時的增加值最大成長值加成出現機率
審判戰盔SS攻擊亡靈時的防禦力增加5.00%0.80%29.00%2.00%
-攻擊亡靈時劍兵的防禦力增加5.00%0.80%29.00%24.50%
攻擊亡靈時弓兵的防禦力增加5.00%0.80%29.00%24.50%
攻擊亡靈時槍兵的防禦力增加5.00%0.80%29.00%24.50%
攻擊亡靈時騎兵的防禦力增加5.00%0.80%29.00%24.50%
審判鎧甲SS攻擊亡靈時的防禦力增加5.00%0.80%29.00%2.00%
-攻擊亡靈時劍兵的防禦力增加5.00%0.80%29.00%24.50%
攻擊亡靈時弓兵的防禦力增加5.00%0.80%29.00%24.50%
攻擊亡靈時槍兵的防禦力增加5.00%0.80%29.00%24.50%
攻擊亡靈時騎兵的防禦力增加5.00%0.80%29.00%24.50%
審判臂鎧S攻擊亡靈時的攻擊力增加5.00%0.80%29.00%2.00%
-攻擊亡靈時劍兵的攻擊力增加5.00%0.80%29.00%24.50%
攻擊亡靈時弓兵的攻擊力增加5.00%0.80%29.00%24.50%
攻擊亡靈時槍兵的攻擊力增加5.00%0.80%29.00%24.50%
攻擊亡靈時騎兵的攻擊力增加5.00%0.80%29.00%24.50%
審判長靴SS攻擊亡靈時的暴擊傷害增加5.00%0.80%29.00%2.00%
-攻擊亡靈時劍兵的暴擊傷害增加5.00%0.80%29.00%24.50%
攻擊亡靈時弓兵的暴擊傷害增加5.00%0.80%29.00%24.50%
攻擊亡靈時槍兵的暴擊傷害增加5.00%0.80%29.00%24.50%
攻擊亡靈時騎兵的暴擊傷害增加5.00%0.80%29.00%24.50%
審判耳環SS攻擊亡靈時的暴擊傷害增加5.00%0.80%29.00%2.00%
-攻擊亡靈時劍兵的暴擊傷害增加5.00%0.80%29.00%24.50%
攻擊亡靈時弓兵的暴擊傷害增加5.00%0.80%29.00%24.50%
攻擊亡靈時槍兵的暴擊傷害增加5.00%0.80%29.00%24.50%
攻擊亡靈時騎兵的暴擊傷害增加5.00%0.80%29.00%24.50%
審判戰錘SS攻擊亡靈時的攻擊力增加5.00%0.80%29.00%2.00%
-攻擊亡靈時劍兵的攻擊力增加5.00%0.80%29.00%24.50%
攻擊亡靈時弓兵的攻擊力增加5.00%0.80%29.00%24.50%
攻擊亡靈時槍兵的攻擊力增加5.00%0.80%29.00%24.50%
攻擊亡靈時騎兵的攻擊力增加5.00%0.80%29.00%24.50%




守護裝備主要加成

裝備部件等級加成種類最小值強化1次時的增加值最大成長值加成出現機率
守護戰盔SS領主城防禦時的防禦力增加5.00%0.80%29.00%2.00%
-領主城防禦時劍兵的防禦力增加5.00%0.80%29.00%12.00%
領主城防禦時弓兵的防禦力增加5.00%0.80%29.00%12.00%
領主城防禦時槍兵的防禦力增加5.00%0.80%29.00%12.00%
領主城防禦時騎兵的防禦力增加5.00%0.80%29.00%12.00%
SS守城時的防禦力增加5.00%0.80%29.00%2.00%
-守城時劍兵的防禦力增加5.00%0.80%29.00%12.00%
守城時弓兵的防禦力增加5.00%0.80%29.00%12.00%
守城時槍兵的防禦力增加5.00%0.80%29.00%12.00%
守城時騎兵的防禦力增加5.00%0.80%29.00%12.00%
守護鎧甲SS領主城防禦時的防禦力增加5.00%0.80%29.00%2.00%
-領主城防禦時劍兵的防禦力增加5.00%0.80%29.00%12.00%
領主城防禦時弓兵的防禦力增加5.00%0.80%29.00%12.00%
領主城防禦時槍兵的防禦力增加5.00%0.80%29.00%12.00%
領主城防禦時騎兵的防禦力增加5.00%0.80%29.00%12.00%
SS守城時的防禦力增加5.00%0.80%29.00%2.00%
-守城時劍兵的防禦力增加5.00%0.80%29.00%12.00%
守城時弓兵的防禦力增加5.00%0.80%29.00%12.00%
守城時槍兵的防禦力增加5.00%0.80%29.00%12.00%
守城時騎兵的防禦力增加5.00%0.80%29.00%12.00%
守護臂鎧SS領主城防禦時的攻擊力增加5.00%0.80%29.00%2.00%
-領主城防禦時劍兵的攻擊力增加5.00%0.80%29.00%12.00%
領主城防禦時弓兵的攻擊力增加5.00%0.80%29.00%12.00%
領主城防禦時槍兵的攻擊力增加5.00%0.80%29.00%12.00%
領主城防禦時騎兵的攻擊力增加5.00%0.80%29.00%12.00%
SS守城時的攻擊力增加5.00%0.80%29.00%2.00%
-守城時劍兵的攻擊力增加5.00%0.80%29.00%12.00%
守城時弓兵的攻擊力增加5.00%0.80%29.00%12.00%
守城時槍兵的攻擊力增加5.00%0.80%29.00%12.00%
守城時騎兵的攻擊力增加5.00%0.80%29.00%12.00%
守護長靴SS領主城防禦時的暴擊傷害增加5.00%0.80%29.00%2.00%
-領主城防禦時劍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
領主城防禦時弓兵的暴擊傷害增加5.00%0.80%29.00%12.00%
領主城防禦時槍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
領主城防禦時騎兵的暴擊傷害增加5.00%0.80%29.00%12.00%
SS守城時的暴擊傷害增加5.00%0.80%29.00%2.00%
-守城時劍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
守城時弓兵的暴擊傷害增加5.00%0.80%29.00%12.00%
守城時槍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
守城時騎兵的暴擊傷害增加5.00%0.80%29.00%12.00%
守護戒指SS領主城防禦時的暴擊傷害增加5.00%0.80%29.00%2.00%
-領主城防禦時劍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
領主城防禦時弓兵的暴擊傷害增加5.00%0.80%29.00%12.00%
領主城防禦時槍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
領主城防禦時騎兵的暴擊傷害增加5.00%0.80%29.00%12.00%
SS守城時的暴擊傷害增加5.00%0.80%29.00%2.00%
-守城時劍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
守城時弓兵的暴擊傷害增加5.00%0.80%29.00%12.00%
守城時槍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
守城時騎兵的暴擊傷害增加5.00%0.80%29.00%12.00%
守護戰斧SS領主城防禦時的攻擊力增加5.00%0.80%29.00%2.00%
-領主城防禦時劍兵的攻擊力增加5.00%0.80%29.00%12.00%
領主城防禦時弓兵的攻擊力增加5.00%0.80%29.00%12.00%
領主城防禦時槍兵的攻擊力增加5.00%0.80%29.00%12.00%
領主城防禦時騎兵的攻擊力增加5.00%0.80%29.00%12.00%
SS守城時的攻擊力增加5.00%0.80%29.00%2.00%
-守城時劍兵的攻擊力增加5.00%0.80%29.00%12.00%
守城時弓兵的攻擊力增加5.00%0.80%29.00%12.00%
守城時槍兵的攻擊力增加5.00%0.80%29.00%12.00%
守城時騎兵的攻擊力增加5.00%0.80%29.00%12.00%



戰爭裝備主要加成 

裝備部件等級加成種類最小值強化1次時的增加值最大成長值加成出現機率
戰爭戰盔SS攻擊部隊時的防禦力增加5.00%0.80%29.00%2.00%
-攻擊部隊時劍兵的防禦力增加5.00%0.80%29.00%12.00%
攻擊部隊時弓兵的防禦力增加5.00%0.80%29.00%12.00%
攻擊部隊時槍兵的防禦力增加5.00%0.80%29.00%12.00%
攻擊部隊時騎兵的防禦力增加5.00%0.80%29.00%12.00%
SS攻城時的防禦力增加5.00%0.80%29.00%2.00%
-攻城時劍兵的防禦力增加5.00%0.80%29.00%12.00%
攻城時弓兵的防禦力增加5.00%0.80%29.00%12.00%
攻城時槍兵的防禦力增加5.00%0.80%29.00%12.00%
攻城時騎兵的防禦力增加5.00%0.80%29.00%12.00%
戰爭鎧甲SS攻擊部隊時的防禦力增加5.00%0.80%29.00%2.00%
-攻擊部隊時劍兵的防禦力增加5.00%0.80%29.00%12.00%
攻擊部隊時弓兵的防禦力增加5.00%0.80%29.00%12.00%
攻擊部隊時槍兵的防禦力增加5.00%0.80%29.00%12.00%
攻擊部隊時騎兵的防禦力增加5.00%0.80%29.00%12.00%
SS攻城時的防禦力增加5.00%0.80%29.00%2.00%
-攻城時劍兵的防禦力增加5.00%0.80%29.00%12.00%
攻城時弓兵的防禦力增加5.00%0.80%29.00%12.00%
攻城時槍兵的防禦力增加5.00%0.80%29.00%12.00%
攻城時騎兵的防禦力增加5.00%0.80%29.00%12.00%
戰爭臂鎧SS攻擊部隊時的攻擊力增加5.00%0.80%29.00%2.00%
-攻擊部隊時劍兵的攻擊力增加5.00%0.80%29.00%12.00%
攻擊部隊時弓兵的攻擊力增加5.00%0.80%29.00%12.00%
攻擊部隊時槍兵的攻擊力增加5.00%0.80%29.00%12.00%
攻擊部隊時騎兵的攻擊力增加5.00%0.80%29.00%12.00%
SS攻城時的攻擊力增加5.00%0.80%29.00%2.00%
-攻城時劍兵的攻擊力增加5.00%0.80%29.00%12.00%
攻城時弓兵的攻擊力增加5.00%0.80%29.00%12.00%
攻城時槍兵的攻擊力增加5.00%0.80%29.00%12.00%
攻城時騎兵的攻擊力增加5.00%0.80%29.00%12.00%
戰爭長靴SS攻擊部隊時的暴擊傷害增加5.00%0.80%29.00%2.00%
-攻擊部隊時劍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻擊部隊時弓兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻擊部隊時槍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻擊部隊時騎兵的暴擊傷害增加5.00%0.80%29.00%12.00%
SS攻城時的暴擊傷害增加5.00%0.80%29.00%2.00%
-攻城時劍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻城時弓兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻城時槍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻城時騎兵的暴擊傷害增加5.00%0.80%29.00%12.00%
戰爭項鏈S攻擊部隊時的暴擊傷害增加5.00%0.80%29.00%2.00%
-攻擊部隊時劍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻擊部隊時弓兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻擊部隊時槍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻擊部隊時騎兵的暴擊傷害增加5.00%0.80%29.00%12.00%
SS攻城時的暴擊傷害增加5.00%0.80%29.00%2.00%
-攻城時劍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻城時弓兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻城時槍兵的暴擊傷害增加5.00%0.80%29.00%12.00%
攻城時騎兵的暴擊傷害增加5.00%0.80%29.00%12.00%
戰爭之槍SS攻擊部隊時的攻擊力增加5.00%0.80%29.00%2.00%
-攻擊部隊時劍兵的攻擊力增加5.00%0.80%29.00%12.00%
攻擊部隊時弓兵的攻擊力增加5.00%0.80%29.00%12.00%
攻擊部隊時槍兵的攻擊力增加5.00%0.80%29.00%12.00%
攻擊部隊時騎兵的攻擊力增加5.00%0.80%29.00%12.00%
SS攻城時的攻擊力增加5.00%0.80%29.00%2.00%
-攻城時劍兵的攻擊力增加5.00%0.80%29.00%12.00%
攻城時弓兵的攻擊力增加5.00%0.80%29.00%12.00%
攻城時槍兵的攻擊力增加5.00%0.80%29.00%12.00%
攻城時騎兵的攻擊力增加5.00%0.80%29.00%12.00%



■ 領主裝備輔助加成

工匠裝備輔助加成

等級加成種類普通
 (最小值)
普通
 (最大值)
單位高級
 (最小值)
高級
 (最大值)
單位稀有
 (最小值)
稀有
 (最大值)
單位英雄
 (最小值)
英雄
 (最大值)
單位傳說
 (最小值)
傳說
 (最大值)
單位出現機率
S研究時間縮短0.50%1.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%5.00%0.10%2.50%5.00%0.10%1.40%
研究費用減少0.50%1.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%2.50%2.50%-2.50%5.00%0.10%1.40%
採集速度增加0.50%1.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%3.00%5.00%0.10%3.00%5.00%0.10%1.40%
消滅亡靈後獲得的硬幣量增加1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%3.00%6.00%0.10%3.00%6.00%0.10%1.40%
士兵的訓練時間縮減0.50%1.00%0.10%1.00%2.00%0.10%1.50%3.00%0.10%3.00%6.00%0.10%3.00%6.00%0.10%1.40%
建設時減少硬幣消耗量1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%3.00%5.50%0.10%3.00%5.50%0.10%1.40%
A消滅野外BOSS後獲得的領主經驗值增加1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%2.50%5.00%0.10%3.27%
劍兵生產時間縮減1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%2.50%5.00%0.10%3.27%
弓兵生產時間縮減1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%2.50%5.00%0.10%3.27%
槍兵生產時間縮減1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%2.50%5.00%0.10%3.27%
騎兵生產時間縮減1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%2.50%5.00%0.10%3.27%
載貨量增加1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%2.50%5.00%0.10%3.27%
-城門維修時間縮減1.00%2.00%0.10%1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%2.50%5.00%0.10%36.00%
強化裝備時減少硬幣量消耗量1.50%3.00%0.10%2.00%4.00%0.10%2.50%5.00%0.10%3.00%6.00%0.10%3.00%6.00%0.10%35.98%



審判裝備輔助加成 

等級加成種類普通
 (最小值)
普通
 (最大值)
單位高級
 (最小值)
高級
 (最大值)
單位稀有
 (最小值)
稀有
 (最大值)
單位英雄
 (最小值)
英雄
 (最大值)
單位傳說
 (最小值)
傳說
 (最大值)
單位神話
 (最小值)
神話
 (最大值)
單位出現機率
S劍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
弓兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
槍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
騎兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
A攻擊亡靈時的攻擊力增加1.00%1.50%0.10%1.00%2.00%0.10%1.20%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%6.53%
攻擊亡靈時的防禦力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%6.53%
攻擊亡靈時的暴擊增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%6.53%
-攻擊亡靈時劍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.00%
攻擊亡靈時弓兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.00%
攻擊亡靈時槍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.00%
攻擊亡靈時騎兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.00%
攻擊亡靈時劍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.00%
攻擊亡靈時弓兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.00%
攻擊亡靈時槍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.00%
攻擊亡靈時騎兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.00%
攻擊亡靈時劍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.00%
攻擊亡靈時弓兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.00%
攻擊亡靈時劍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.00%
攻擊亡靈時騎兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%6.01%



守護裝備輔助加成 

等級加成種類普通
 (最小值)
普通
 (最大值)
單位高級
 (最小值)
高級
 (最大值)
單位稀有
 (最小值)
稀有
 (最大值)
單位英雄
 (最小值)
英雄
 (最大值)
單位傳說
 (最小值)
傳說
 (最大值)
單位神話
 (最小值)
神話
 (最大值)
單位出現機率
S劍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
弓兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
槍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
騎兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
A城門耐久度提升1.50%3.00%0.10%3.00%5.00%0.10%3.50%7.00%0.10%5.00%10.00%0.10%7.50%12.50%0.10%10.00%15.00%0.10%2.80%
佔領戰防禦時的攻擊力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.80%
佔領戰防禦時的防禦力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.80%
佔領戰防禦時的暴擊增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.80%
領主城防禦時的攻擊力增加1.00%1.50%0.10%1.00%2.00%0.10%1.20%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.80%
領主城防禦時的防禦力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.80%
領主城防禦時的暴擊增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.80%
-佔領戰防禦時劍兵的攻擊力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
佔領戰防禦時弓兵的攻擊力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
佔領戰防禦時槍兵的攻擊力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
佔領戰防禦時騎兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
佔領戰防禦時劍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
佔領戰防禦時弓兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
佔領戰防禦時槍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
佔領戰防禦時騎兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
佔領戰防禦時劍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
佔領戰防禦時弓兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
佔領戰防禦時槍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
佔領戰防禦時騎兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時劍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時弓兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時槍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時騎兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時劍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時弓兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時槍兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時騎兵的防禦力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時劍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時弓兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時槍兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
領主城防禦時騎兵的暴擊增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%



戰爭裝備輔助加成 

等級加成種類普通
 (最小值)
普通
 (最大值)
單位高級
 (最小值)
高級
 (最大值)
單位稀有
 (最小值)
稀有
 (最大值)
單位英雄
 (最小值)
英雄
 (最大值)
單位傳說
 (最小值)
傳說
 (最大值)
單位神話
 (最小值)
神話
 (最大值)
單位出現機率
S劍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
弓兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
槍兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
騎兵的體力增加1.00%1.20%0.10%1.00%2.00%0.10%1.00%1.80%0.10%1.50%3.00%0.10%2.50%4.50%0.10%3.00%5.00%0.10%2.10%
A攻擊部隊時的攻擊力增加1.00%1.50%0.10%1.00%2.00%0.10%1.20%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.18%
攻擊部隊時的防禦力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.18%
攻擊部隊時的暴擊增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.18%
攻擊領主城時的攻擊力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.18%
攻擊領主城時的防禦力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.18%
攻擊領主城時的暴擊增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.18%
佔領戰攻擊時的攻擊力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.18%
-佔領戰攻擊時的防禦力增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.18%
佔領戰攻擊時的暴擊增加1.00%1.50%0.10%1.20%2.00%0.10%1.50%2.50%0.10%1.50%3.00%0.10%2.00%3.50%0.10%2.50%4.00%0.10%2.18%
攻擊部隊時劍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
攻擊部隊時弓兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%0.10%3.00%4.50%0.10%3.00%
攻擊部隊時槍兵的攻擊力增加1.00%2.00%0.10%1.20%2.40%0.10%1.60%3.20%0.10%2.00%4.00%0.10%2.50%4.00%